

Getting a rocket launcher in SR3 is like finding a dollar on the side walk, cool, but not exciting, because in the world of SR3, rocket launchers are only the tip of the iceberg. Getting a rocket launcher in GTA was a big deal because it usually only showed up later in the game and in limited quantities. SR3 overcomes that issue by constantly setting the bar ever higher in terms of fun, insanity and unpredictability. Usually, the problem with giving the player the best weapons and vehicles in a game immediately is that they won’t have anything to look forward to. The game is packed with in-jokes, meta humor and constantly swerves into almost surreal territory. As far as story goes, SR3 isn’t reinventing the wheel, but the dialogue between the characters is consistently hilarious. From there it’s the classic rise to power story, as you take out the rival gangs, and eventually a paramilitary force, one by one.

After a bank heist gone wrong, the Saints find themselves in Steelport, butting heads with a local crime group known as the Syndicate.
